ONEXENO
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| About | |
|---|---|
| Skills required | Matching edges; seeing patterns, counting score. |
| Age range | 7+ |
| Gameplay | |
| Type | Shedding-type |
| Players | 2–10 |
| Cards | 70 |
| Random chance | Medium |
ONEXENO is a copyrighted and patented game owned by Penrose Press.
The deck of contains 70 unique square cards that are used to play a pattern matching game[1] One card for each possible combination binary elements around the periphery of a 3X3 matrix, called Trihadamards.[2]
Onexeno (pronounced ˈone zeno') is a dedicated-deck card game played with a specially printed deck of square cards. The card game was originally developed in 2008 by Raymond Lauzzana, and is published by Penrose Press. Most games played with the cards utilize a basic edge-matching rule.
Contents |
The Deck
The complete set of cards contains 70 cards with 280 spots as follows :
Fundamental Matching Rule
All of games using the ONEXENO cards rely a fundamental matching rule. When a player plays a card on the table, the card must match previously played cards. It must match in the vertical, horizontal or diagonal directions. In addition, matching cards must align in a grid, and may not be offset.
Valid matches are illustrated below:
Official Rules
These rules are provided here by Penrose Press for republication in the Wikipedia. There are several games that may be played with ONEXENO cards. These rules are for the Basic Game. Rules for additional games may be found on the Official ONEXENO Site
OBJECT OF THE GAME
The goal is to accumulate the greatest number of points at the end of the game. Players gain points by forming rows of five matching cards. At the end of game, the points in a player's hand are deducted from the points that they have collected. When playing partners, the partner's scores are tallied together to form a total score. The player or team with the highest score, wins.
SEQUENCE OF PLAY
;• Start Up
The first dealer is chosen by a draw of the cards. The player with the highest card is the first dealer. In case of ties, additional cards are drawn until the tie is broken. Upon completion of a hand, the deal passes to the player at left of the current dealer.
;• The Deal
Once the cards are shuffled, the dealer deals five cards to each player. The remainder of the cards are placed face down as a draw stack. A single card is drawn and placed face up in the center of the table.
• Player Turns
Play proceeds in turns in a clockwise manner, beginning with person to the left of the dealer. At the beginning of the turn, the player draws a single card from the draw stack. The player then attempts to place a card from their hand so that it matches cards that have been previously played. If there are no cards on the table, the player must place any card from their hand in center of the table. If a player cannot or does not play a card, they pass.
At any time during the course of play, if any player sees a mismatched card, they may take the card and add that card to their points.
;• Taking Tricks'
When a player plays the fifth card completing a row of five cards, the player takes them. Five cards in a row is called a trick. Multiple tricks may be taken in a single turn. When multiple tricks are formed, the player takes all of the cards. The maximum number of possible tricks in a single play is four. As a result, the maximum number of cards that may be taken at one time is seventeen. After a trick is taken, the remaining cards stay in their locations on the imaginary grid. Valid tricks are illustrated below :
• The Playing Field
During the course of the game, the extent of the playing field changes. However, the boundaries of the playing field may never exceed a 5X5 grid of cards. The extent of the playing field is constrained when a player plays a card that establishes this limit. The playing field is considered closed when it is constrained both vertically and horizontally. Once the playing field is closed, cards may only be played within the defined 5X5 square. When a player takes a trick, the field may be reopened and its extent redefined. Various playing fields are illustrated below :
• The End Game
After the draw stack is depleted, play continues until all players pass or one player 'goes out.' When no cards available in the stack pile, the players in turn either pass or play a card. Once a player passes, they may not play in subsequent turns. If any player runs out of cards, that player 'goes out' and ends the game.
• The Score
When the game is over, the score is tallied as the sum of the cards that a player has taken, minus the cards remaining in their hand at the end of the game. When multiple games are played, running totals may be kept for each player. In this case, the player with the highest cummulative total is the winner of the session.







